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[Interview] Brett Hall, Creator of ‘Joint Strike Future’


Erik Johnson

jsf_01

Recently, we had a chance to sit down with developer Brett Hall, head of Hall Entertainment and creator of the Xbox Live Community Game Joint Strike Future.

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[Interview] Gravity Bone Creator on Sequel, New Game


Chris Benson

gravity-bone-title

What the hell is a Gravity Bone?

  • The title of Brendon Chung’s neato, genre-defying indie game.
  • A clockwork marital aid?
  • I have no idea.

Right from the title, it’s obvious Gravity Bone is an enigmatic game. This inscrutableness, which extends all the way through it’s brief playtime to the numbered woman at the very end, is one of its greatest strengths. Almost nothing is explained to the player,  and the exposition you do get serves only to raise more questions. Throw in a cohesive, uniquely lo-fi visual design, and it’s really no wonder why Gravity Bone has become such a big name in the indie scene.

For those who still haven’t experienced the game, here you go. It’ll only take you about 15 minutes to beat it, and since I’m forbidding you from reading the following interview with Brendon until you do, you might as well get started.

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