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[Review] Marvel Ultimate Alliance 2


Kevin Roberson

marvel-ultimate-alliance-2

If Arkham Asylum recently raised the bar on hero franchise beat-em-ups, then Marvel Ultimate Alliance 2 just got clothes-lined. The gameplay mechanics are dated and repetitive and the physics and enemy interactions are poorly scripted and bland. But the voice acting and super hero quips are good, so in honor of the fantastic dialogue I’m going to do this review using as many super hero style puns as possible!

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[Interview] Gravity Bone Creator on Sequel, New Game


Chris Benson

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What the hell is a Gravity Bone?

  • The title of Brendon Chung’s neato, genre-defying indie game.
  • A clockwork marital aid?
  • I have no idea.

Right from the title, it’s obvious Gravity Bone is an enigmatic game. This inscrutableness, which extends all the way through it’s brief playtime to the numbered woman at the very end, is one of its greatest strengths. Almost nothing is explained to the player,  and the exposition you do get serves only to raise more questions. Throw in a cohesive, uniquely lo-fi visual design, and it’s really no wonder why Gravity Bone has become such a big name in the indie scene.

For those who still haven’t experienced the game, here you go. It’ll only take you about 15 minutes to beat it, and since I’m forbidding you from reading the following interview with Brendon until you do, you might as well get started.

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