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	<title>Site of the Gaming Dead &#187; Nuevos Aires</title>
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	<link>http://gamingdead.com</link>
	<description>Hungry For Fresh!</description>
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		<title>[Interview] Gravity Bone Creator on Sequel, New Game</title>
		<link>http://gamingdead.com/2009/02/16/interview-gravity-bone-creator-o-sequel-new-game</link>
		<comments>http://gamingdead.com/2009/02/16/interview-gravity-bone-creator-o-sequel-new-game#comments</comments>
		<pubDate>Mon, 16 Feb 2009 17:10:38 +0000</pubDate>
		<dc:creator>Chris Benson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Atom Zombie Smasher]]></category>
		<category><![CDATA[Brendon Chung]]></category>
		<category><![CDATA[Gravity Bone]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[KMQ2]]></category>
		<category><![CDATA[Nuevos Aires]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[XNA]]></category>

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What the hell is a Gravity Bone?

The title of Brendon Chung&#8217;s neato, genre-defying indie game.


A clockwork marital aid?


I have no idea.

Right from the title, it&#8217;s obvious Gravity Bone is an enigmatic game. This inscrutableness, which extends all the way through it&#8217;s brief playtime to the numbered woman at the very end, is one of its [...]]]></description>
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