indie Archive
AI War 1.005 Released, Offers Demo
| Erik Johnson |
A new version of Arcen Games’ co-op RTS title AI War has been released for purchase and download, the indie developer has announced via release.
[Interview] Adam Atomic
| Chris Burke |
We take a look at Fathom, his latest experimental game, and talk about developing on the iPhone.
[Interview] Zeno Clash Dev Talks Staying Indie, Consoles
| Josh Barnhill |
The release of the bizarre, punk-fantasy, action-FPS-hybrid, hermaphrodite-battle, adventure game Zeno Clash is just around the corner, so we fired off some questions to Carlos Bordeu, one of the three brothers behind Chilean indie developer ACE Team to see what the future holds for the IGF nominated studio.
[Interview] Gravity Bone Creator on Sequel, New Game
| Chris Benson |
What the hell is a Gravity Bone?
- The title of Brendon Chung’s neato, genre-defying indie game.
- A clockwork marital aid?
- I have no idea.
Right from the title, it’s obvious Gravity Bone is an enigmatic game. This inscrutableness, which extends all the way through it’s brief playtime to the numbered woman at the very end, is one of its greatest strengths. Almost nothing is explained to the player, and the exposition you do get serves only to raise more questions. Throw in a cohesive, uniquely lo-fi visual design, and it’s really no wonder why Gravity Bone has become such a big name in the indie scene.
For those who still haven’t experienced the game, here you go. It’ll only take you about 15 minutes to beat it, and since I’m forbidding you from reading the following interview with Brendon until you do, you might as well get started.
Edmund McMillen’s Meat Boy Gets Super
| Chris Benson |
You may have read my recent interactions with Edmund, where he cruelly withheld details about his upcoming games, presumably with the intention of making me cry. Well, now we can pretend that never happened; Edmund just let me in on one of his big secrets.
[Interview] Gish Creator Talks Xbox Live Arcade and Mysteries
| Chris Benson |
Edmund McMillen, designer behind intriguing and controversial indie games like Gish, Aether, and C*nt (your grandmother’s favorite), is a busy, busy man. With all the projects he’s heaped on his plate recently, we were surprised to actually get a hold of him long enough for an interview.
Lucky thing we did. Edmund dropped a couple bombshells in his talk with us. And by dropped, I mean hinted vaguely at. What is this social experiment we’re not allowed to mention the title of? What current projects of his might end up on Xbox Live Arcade? (Gish 2, please!) So many mysteries!
World of Goo is Indie Game of the Year
| Josh Barnhill |
The results of Game Tunnel’s 7th Annual Game of the Year Awards were released yesterday, and 2DBoy’s World of Goo garnered much praise, gathering several awards including Independent Game of the Year.

















