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[Time Killer] Raider: Episode 1 Is Space-Dino Approved!


Kenneth Ellis

raider

Do you remember a time when all you needed from a game was a guy, some weapons, and distinct need to to kill everything that wasn’t you, in a world that scrolled in only one direction? Yes, it was fun, and the last time you felt such escapist fun was probably years ago. I felt it 5 minutes ago.

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[Interview] Adam Atomic


Chris Burke

fathom2

We take a look at Fathom, his latest experimental game, and talk about developing on the iPhone.

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[Interview] A Prickly Situation for Cactus: Going Casual


Chris Benson

cactus

Jonatan Söderström, better known as Cactus, the prolific experimental indie game designer, just released his latest game. It’s called Ping Pong, and it’s a game about ping pong. No tricks, no LSD-inspired visuals, just two lo-fi dudes playing some ping pong. It’s a departure from his usual work, to say the least. We caught up with Jonatan after his latest project wrapped up, and he filled us in on his work’s new, more mainstream direction, and why he thinks it’s necessary.

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[Time Killer] Neverending Light


Chris Benson

Neverending Light

Some say entirely story-driven web games are a myth, like Unicorns or Andy Dick, but they’re wrong. I’ve seen one with my own eyes. Neverending Light is one such game. It has no skill-based gameplay, strategy or puzzles, and as far as I can tell, you can’t even die. What it does have is a pretty cool plot, honest-to-goodness voice acting, and some spiffy lighting effects. For some reason, it reminded me of that old LucasArts classic, The Dig.

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