There are pros and cons to being either a PC or Console gamer.
Consoles are typically in development for years before their release, so it won’t always be current generation high-end hardware. With the speed at which computer and communications technology is proceeding, companies that develop for consoles have to keep in mind that the hardware may not be the biggest and brightest in the game at release. Also, PC owners are typically against buying an extra $200 to $600 thing that sits in a room and connects to a $300 to $500 TV that we’ll never watch. I own both. I have to sell a few just to make rent! That’s how much I know I’ve failed at life.
Buying PC games requires its customer base to be able to recognize problems and find solutions in order to play each game, depending on compatibility with the system’s resources. Don’t have updated drivers? Spend an extra two hours out of your day to download and install them. Game’s not compatible with your AMD graphics card because Ubisoft has a contract with AMD? Well, you’re screwed. Time to buy a new PC just to play the newest sequel in your favorite franchise.
However, the great part of developing for a console is in its mass appeal. Most people already own a TV set and don’t mind having an actual video game system. They’re buying simplicity and luxury. It’s like owning a PC in the first place if you don’t work in an industry that requires you to have one.
Hence the reason why this is an issue. If Ubisoft has a contract with Nvidia, then people playing games on AMD or on-board Intel processors won’t be able to play games built for an Nvidia platform.
John Walker of Rock, Paper, Shotgun has a pretty interesting opinion piece detailing the issue.
You can read all about it HERE!