Technology has made a ton of soaring leaps and bounds recently, especially with the Oculus Rift looming over the horizon, but at what cost?
According to co-founder Palmer Luckey and Vice President Nate Mitchell at the GDC conference in Europe, it could potentially make players sick if games are not developed with some specific key elements in mind for true virtual reality gaming. This article from Joystiq details a lot of what we’ll see and the potential setbacks for video games development in virtual reality, and how to avoid them in programming.
Key highlights include the inverse of motion sickness, immersion being tied to everything in the environment (like, when you’re in a cockpit, to just design the cockpit environment without the visual cues), et al. It’s a pretty interesting read.
You can check it out HERE!