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XBOX One: What Everyone Else Thinks the Console Will Become…

Posted under News by Justin Oung on Wednesday, May 22nd, 2013 -

I walked into the next room after I wrote my first article, asking my brother, “Hey man!  What did you think about the XBOX One reveal yesterday?”

He replies, “It sucks.”

I say, “Why?”

…and he went ahead and listed a whole slew of reasons why the console isn’t going to be as spectacular as I’d originally thought.

Luke Plunkett of Kotaku explains why Microsoft is dropping the ball on their core base of users to appeal to a wider audience, with “wider appeal” equating to Microsoft being their usual selves and saying, “We don’t really care about people who spend their money on our products.  We’re looking to branch out like Nintendo did to expand our core audience by neglecting everyone who already spend their hard-earned money our products for everyday people who are mostly lethargic, buying into the hype and possibly generating more revenue than we’d previously intended.”

Here are the highlights of what everyone else thinks:

1. No backward compatibility for older XBOX titles, meaning that they’re planning on selling the titles to you again via marketplace, or that you’re never going to be able to play some of your favorite games again.  Or, perhaps, charging you a fee for playing used games you bought from Gamestop???  I miss Stubbs the Zombie guys… *cries*

2. Always on DRM?  The system is constantly connected, which means that you won’t be able to play old titles or loan games to your friends anymore.

3. Voice activation technology may also spell out loss of privacy.  With a camera and voice recognition system that are practically always on, most end users are going to be afraid that their consoles could be hacked and used to exploit their private lives.  Who wants to be a pornstar for free on the internet??? Show of hands!

4. No indie developer support on the system???  Microsoft are going to control the ebb and flow of indie developers publishing on their consoles, possibly charging an up front fee or a premium for struggling game developers trying to make a name for themselves?

What do you guys think?  Is this going to be a game changer, or change the way gamers think about Microsoft… which is basically what we mostly thought of the company before?

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