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Drox Operative Update Adds Corruption Per Planet

Posted under News by Erik Johnson on Sunday, November 18th, 2012 -

Soldak Entertainment has released a new update for spacegoing action RPG Drox Operative, which can be downloaded now from the Soldak site.

Along with many other changes, this update adds corruption per planet.

From the patch notes:

  • emp damage now degrades over distance (area effect versions)
  • fixed critical hit on Impact analysis components not working correctly (Sedlex)
  • killing a bounty hunter is now worth 2 fear points (alstein)
  • races will now go into debt if necessary to build the first defensive ship for a planet (makes sense and makes defend planet┬átime estimate much more reliable)
  • fixed quest monsters getting put into dimensional pockets (Roswitha)
  • now when the planet’s population is killed off there is a high chance that the planet type will degrade (MOOMANiBE)
  • random sector size will no longer choose a huge sector
  • added corruption per planet
  • now some technology might be found when a player destroys a race (longshot)
  • made it so quest only monsters no longer try to add to the shipyard (Sedlex)
  • fixed female versions of Talons not getting counted correctly in the shipyard
  • now switching race on trade screen clears the trade
  • can now complete propaganda and sabotage quests without taking them (sbach2o)
  • no longer get energy per hit on damage over time
  • no longer try to play powerburn.wav sound (Valgor)
  • fixed a reference to fireQuiet.snd (Valgor)
  • fixed getting teleported twice sometimes when entering a Teleporter Den (Roswitha)
  • status bars now shift a little to compensate for zoom level (ShaggyMoose)
  • no longer reset alpha on things that go out of view from zooming when paused (Valgor)
  • fixed not being able to see other players race specific components
  • fixed sorting issue with mineable asteroids
  • can now click on a power ranking bar to talk to that race (ScrObot)
  • in windowed mode, now save last window position for next time (Windows only for now) (Mivo)
  • can no longer select hardcore and semi-hardcore (ScrObot)
  • changed Your Ship to Your Position on opening screen
  • black box now has a graphic instead of a colored blip on minimap and system maps
  • localized Journal correctly
  • added achievements button to in game menu (ScrObot)
  • fixed a stealth/turning off thrusters sound issue (Shadowy Figure/Crisses)
  • decreased energy gain on hit efficiency a little (0.5 to 0.4)
  • extended rescue SafeRange from 250.0 to 350.0 (ScrObot)
  • changed decline button to remove when the quest has failed (Mivo)
  • npcs move a lot more now
  • added a description to passive weapon boosts to specify which weapons they improve (Crisses)
  • added a description to a couple of the EM weapons (Crisses)
  • changed population prints from an absolute number to a percent (ShaggyMoouse)
  • added a highlight description to tweaked find (demoss)
  • improved fear/legend part of game objective help topic (Roswitha)
  • added a comma to “Components in Space” help topic (Roswitha)
  • fixed Inertial Attenuator spelling (Sedlex)
  • made option capitalization more consistent (Valgor)
  • made option names more consistent (Valgor)
  • rearranged options slightly (Valgor)
  • now special Drox commands are announced at beginning of the game (ScrObot/Evan)
  • reworded a bunch of the lost text (Steve/Roswitha)
  • now mention system name in bounty quest (Crisses)
  • fixed hunter destroyed message (Roswitha)
  • fixed Trypanos Spies (plural issue) (Roswitha)
  • fixed spacing in Utopian recruit quest text (Roswitha)
  • now get green * next to this planet needs this component text if you are in the right system (Crisses)
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