time killer

Nuclear Dawn Updates Add New Skirmish Team Deathmatch Mode

Posted under News by Erik Johnson on Wednesday, November 14th, 2012 -

InterWave Studios has released new updates for FPS-RTS hybrid Nuclear Dawn; game owners can download the updates on Steam now.

These updates add a new Skirmish team deathmatch mode to the game.

From the release notes:

  • Nuclear Dawn 6.8a

    • Skirmish

      • Added server cvar nd_skirmish_advkits to control whether or not Advanced Kits are enabled in Skirmish, default on.
      • Updated loading screen text for Skirmish maps.
      • Fixed spawn times getting hidden increase for each teammate killed while dead.
      • Fixed loadout changes not pausing spawn timer.
    • Other fixes

      • Added in-game browser fallback for functionality that requires showing a webpage when Steam Overlay is disabled.
    • Metro (Skirmish)

      • Relocated some spawnpoints to avoid players getting stuck in t-pose.
      • Added more spawnpoints for both factions.
      • Updated sdk_content sources for sk_metro and added missing instances.
  • Nuclear Dawn 6.8

    • Added new Skirmish team deathmatch game mode.
    • Added new Skirmish map sk_metro.
    • Server

      • Added nd_skirmish_limit convar for Skirmish team kill limit. 0 to disable and use only mp_roundtime.
      • Added support to execute a cfg/gamemode_skirmish.cfg or cfg/gamemode_warfare.cfg at map start if existing.
      • Added support to execute cfg/.cfg at map start if existing after mode cfg.
      • Skirmish mode uses same mp_timelimit, mp_winlimit, mp_maxrounds, and mp_roundtime variables as Warfare.
    • Other fixes

      • Fixed spawning-related glitches that could occur if pressing spawn button multiple times.
      • Fixed issues where server tags displayed improperly in server browser for some servers.
      • Fixed average rank in server browser not always adjusting after a player leaves.
      • Fixed an exploit that could allow a commander to use actions on enemy structures.
      • Fixed a server crash related to bots.
      • Updated localizations.
    • Workshop and custom content

      • Skirmish maps are now accepted.
      • Added sk_metro map source to sdk_content.
      • Updated hammer fgd file with new skirmish and spawn point entities.
      • Skirmish maps do not require rts camera info in map script.
      • Skirmish maps do require spawn points for both Consortium and Empire are required.
      • Skirmish maps may not have resource points. Structures will not spawn on skirmish maps.
      • Map overview script is now marked as required for all maps.
      • BSPZIP now auto-corrects slashes for internal paths when adding files to avoid confusion.
      • Added -deletefile option to BSPZIP to remove files from bsp.
      • Added support for bots in custom maps without structures or resource points.
      • Fixed client crash when loading custom map having description but no title.
      • Fixed map loading background not being shown if vtf file was named differently than vmt file.
  • Nuclear Dawn update 6.7

    • Enhancements

      • Added support for Steam Workshop for sharing custom maps.
      • Added average player rank to server browser and Play Now server calculation.
      • Sprays and kit/gizmo preferences now sync with Steam Cloud.
      • Improved alt-tab handling under Windows Vista and Windows 7.
      • Added community-contributed kill icon updates.
    • Other fixes

      • Fixed occasional ‘stuck’ bug after spawning.
      • Fixed ammo counter on daisy cutter for CT Assault & Support and Empire Support.
      • Fixed ammo counter on CT Stealth.
      • Fixed an issue where chat would not show to commanders until they clicked the chat box.
      • Fixed crash on game launch if squad talk key is pressed during start.
      • Fixed glitch where research-restricted kit could show as selected even if unusable.
      • Fixed squad chat not working if mega menu was open.
      • Fixed exploit allowing research/structure pre-reqs bypass for building.
      • Fixed a con_logfile ConVar exploit.
      • Fixed an issue with localization of disconnect messages.
      • Fixed an issue with bullet particle effect on some weapons.
      • Fixed command bunkers decloaking own team’s Stealths.
      • Fixed another joinclass command crash exploit.
      • Fixed console error when reloading shotgun.
      • Fixed some intermittent client and server crashes, including crashes related to multi-core rendering being enabled.
    • Community requests and mod support

      • Added Sketchup Tools to ND Authoring Tools.
      • Added a Reset input to resource point entities for map scripting.
      • Changed Warfare win condition to All bunkers eliminated instead of one bunker eliminated by request for custom maps.
      • Unlocked sv_gravity and cl_show_self_hypospray_effect ConVars by user request.
      • Fixed further issues with load order between disk files, map files, and vpk files.
      • Fixed bspzip’d map backgrounds and map scripts to be read correctly.
      • Fixed vpk.exe always implying -M and -v options despite documentation.
Be Sociable, Share!
Tags: , , ,

Leave a Reply