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Might and Magic: Heroes VI Update Clarifies Hero Affinities

Posted under News by Erik Johnson on Monday, November 12th, 2012 -

Black Hole Entertainment has released a new update for fantasy strategy sequel Might and Magic: Heroes VI; game owners can download the update now on Steam.

Among many other fixes and improvements, this update clarifies the distinction between Might- and Magic-affinity heroes.

From the release notes:

  • Bug fixes:

    • Campaign/Scenarios

      • In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.
      • In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.
      • Kiril has two swords in his hand during the reputation upgrade scene.
      • In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri
      • In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.
      • In the 4th Haven campaign map, the hero is overlapped by the Inferno castle’s texture.
      • In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.
      • In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.
      • In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.
      • Fortune of Crag Hack map – Quest item present on Multiplayer map
      • In the 2nd Dance Macabre campaign map, the VFX of the “Staff of the Netherworld” is visible when the Hero is inside a ship.
      • In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.
      • In a tale of two Guardians map, the Lord Xeen’s army is triggered too early and it is too aggressive.
      • In Dance Macabre – The Mask of the Black Death campaign map, “Thunder Cup” quest item was found on the map.
      • A tale of two Guardians – Kalindra is an enemy AI present on the map and the user shouldn’t be able to recruit her from the Hall of heroes.
      • Gold Edition Map – Lord Haart is an AI hero present on the map, the player shouldn’t be able to recruit him from the Hall of Heroes.
      • A princess of Varn – Primary Quest marker is not displayed on the in game map menu.
      • 4th Inferno campaign map – Wrong deployment area for creatures in combat map.
      • Gold Edition Map – Lord Haart should have a higher level.
      • Gold Edition Map – The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.
      • Tutorial – The stack of Vestals does not join the hero’s army.
      • Prologue – “Get attuned to the Sword of Griffin” secondary quest cannot be completed without fighting each combat manually.
      • The Fall of the House of Bull – The quest items “Dragon Eyes” are not removed from the hero inventory after completing the quest “The Gate”.
    • Dynasty Weapons/Traits/Pets

      • Staff of Sandro – The description of the “Transfer Life” ability contains a placeholder value when it’s affecting a stack.
      • The “Wrath of the Orcs” ability of the Malathua’s Cleaver dynasty weapon generates debug text in the event log.
      • The level 3 (Sephiel’s Voice) ability of the Heartending Song gives too little heal.
      • Alma is to small and it’s very hard to spot on the adventure map.
      • The level bar of a Dynasty Weapon shows a constant value.
      • Same color is used for the progress bar and numeric values in the Dynasty Weapon’s upgrade bar.
      • The Dynasty Weapons equipped by a hero can’t be changed.
      • The dynasty weapon cannot be used again if the “lock dynasty weapon” option was used.
    • Achievements

      • The mana spent in manual combat is doubled in “Channeler” achievement’s counter.
      • Close and Personal – Using any other type of attack except melee will cause the combat not to be counted for the “Close and Personal” achievement.
      • For Blood and Honor – Inconsistency between the name of the week in the achievement’s description and in-game.
      • The user gets the “Tears affinity” achievement, if another user makes the Tears upgrade before him.
      • “No Guts, No Glory” achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature’s HP bar is fully restored.
      • “Finesse” achievement is not unlocked after defeating Giovanni in the required time.
    • Abilities/Creatures abilites

      • In the abilities window the reset button had a 2nd line “(Aptitudes)”, this isn’t displayed anymore.
      • The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.
      • The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
      • The Lich’s “Life Drain” ability has a misleading value in its tooltip.
      • Abitity “Acolyte of Fortune” displays no description for ability in tooltip. Instead Title is displayed twice.
      • “Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice.
      • Using the Sun Crusader’s “Sun Steed” ability will cause an existent “Guardian Angel” effect to disappear from the unit.
      • The Centaur’s “Vigilant Scout” special attribute is not used when the enemy creature is at two or less squares away from the Centaur.
      • Hero can sabotage or plunder his own mine.
      • The description of the Arachne’s level 5 ability contains the value 0/.
      • The Abilities that summon elementals will summon more creatures than stated in the spell book.
      • Defender I ability – Inconsistency between tooltip and behavior.
      • Assailant I – Inconsistency between tooltip and behavior.
      • The “Blizzard” ability last for 1 turn although in the description says that it lasts 2 turns.
      • Yume”Ice Armor” specialization is missing.
      • The Blazing Glory’s “Searing Light” ability will cause Blazing Glories to die and not be resurrected after the combat.
      • The number of Blazing Glory creatures that die from using the “Searing Light” ability is not shown on the combat map.
      • Blazing Glories that die when using the “Searing Light” ability cannot be resurrected during combat.
      • The Wanizame’s “Blood Frenzy” will cause 100% of the creature’s normal damage rather than the stated 30%.
      • No icon for the passive ability awarded by “Emerald Yumi Bow” in the Spellbook.
      • The bonus to the “Diplomat” ability awarded by the “Master Diplomat” specialization is too small to make a difference.
      • Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.
      • Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.
      • Debug text can be seen when attempting to use the Mizu-Kami’s “Spirit Bond” skill on a unit when it is already active on another creature stack.
      • No mana will be gained through the “Meditation” skill if the hero uses the spell when under 20% mana.
      • The Siege Master II ability is functional in normal Duel maps.
      • The description of the Dreamwalker’s “Sky and earth” special ability contains the value 0.
      • The game crashes when the user places a creature stack one square behind the designated area, during the “Tactics” phase.
      • The game crashes when the user casts the “Terror” spell on the Idol of Storms structure.
      • The player can use the “Sabotage Mine” and “Plunder Mine” on his mines.
      • No specialization present for Acamas in the Heroic Abilities page of the Ability tree.
      • Vampires and Vampire Lords cannot be attacked when they have the “Out of Time” buff.
      • The “Blizzard” spell can’t be cast 2 times over the same area
      • “Pressed attack” ability has the same bonus for blood and tears reputation.
      • The Lich’s “Drain Life” ability doesn’t work if the stack that is attacked dies.
    • Localization/Text fixes

      • Town dwellings now indicate the number of creature per week in their tooltip.
      • In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.
      • During the 1st Prologue Mission, missing subtitles in video in Russian version.
      • During Prologue, missing translation in dialog window (text and sound).
      • Missing tooltips for Kirin’s special ability.
      • When an Artifact Set is equipped, the tooltip box is too small
      • In the Diving Attack’s tooltip there is no information about the special ability’s cooldown.
      • In the final campaign map, Malassa’s Daughter’s monologue after having conquered the fort displays inconsistency between audio and subtitles.
      • Placeholders and not translated texts in Chinese version.
      • In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.
      • Wrong and missing speaker name in intermission sequences.
      • Slightly inconsistency present at intermission sequence after defeating breeder queen.
      • In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff
      • In the Final campaign map, inconsistency between voice and subtitles.
      • In Necropolis’ Hall of Heroes, some of heroes’ name is not localized.
      • No translation for “My Dynasty” in main menu.
      • “Hz” not localized in the video settings of the main menu.
      • Grammar issue present in a certain string of the My Dynasty tooltip.
      • The name “Duke Slava” is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.
      • My Dynasty Heroes – Information – “ScrollLabel” not localized in Russian version.
      • My Dynasty Heroes – Dynasty Weapon – “Label” not localized in Russian version.
      • Debug string present in abilities titles for Prince Slawoj and Kiryl in the Polish version.
      • Sveltana’s background story is not localized
      • Missing translations for “Sir Jaywoods” hero name.
      • Inconsistency between text and audio during the Intro cinematic.
      • Duplicate string in tooltip for “Master of water” abilities.
      • Title displayed twice and missing description for all hero specialization abilities.
      • Grammar agreement issue in duel type string.
      • Debug text is generated in the event log when using the “Lightning Rod” ability of the Thunder Staff.
      • “Goldmine” is not localized in German version.
      • The description of the “Power of the Lich” ability of the Staff of Sandro contains a placeholder value.
      • Tears Path – Debug text as the description of the Spring Spirit’s Temple.
      • Incorrect reference in the tooltip of the “No Retaliation” attribute of the Spirits during Inferno Campaign Boss Fight.
      • The tool tips of the “View online profile” and “Compare achievements” buttons are not localized, if accessing them in game.
      • In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.
      • The Taunt ability has debug text present in the tooltips.
      • The tooltip for “Anathema” on Polish Localization states that the enemy suffers from “- 0%” Morale
      • Wrong description of the “Haste” talent in the Hero creation menu.
      • Incorrect message received after being defeated by the AI.
      • The names of the maps are not displayed on the client’s loading screen if the host has Korean SKU installed
      • The debug text “undefined” is displayed for the faction of the open slots in the game lobby.
      • Missing text in the “Week of the Froth Snake” description
      • Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.
      • In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.
      • The Stronghold “Advanced Town Portal” has no tooltip.
      • Incomplete text displayed for the “accept invite” button.
      • In Dance Macabre campaign, “Great Lich’s set” is not localized in game in Chinese version.
      • Warlords of XEEN – Missing translation of the names of the characters throughout the level.
      • Danse Macabre Campaign – Missing translation of several heroes’ names.
      • A Tale of Two Guardians/Warlords of XEEN – Missing text for the sacred building.
      • The Conquest of Enroth – Missing translation of the names of the characters throughout the level.
      • Unlocked level bonuses don’t appear as available in the tooltip description of an equipped Dynasty Weapon.
      • Missing translation in the Extra Content menu.
      • The Conquest Of Enroth – The map name and its description are switched, the map is listed with its description.
    • Miscellaneous

      • In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.
      • During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.
      • The exchange rates are not the same before and after making a selection in the marketplace window.
      • There are two “ChaosMagic” in the magic book and one of their icons is missing in Chinese version.
      • Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip.
      • Message “Your hero has been defeated by” appears twice in the events log.
      • Stone Skin Scroll – Missing description.
      • The chat window should not pup up on screen.
      • The text “Red Palm Tribe” is cut off in the Victory window of the 3rd Sanctuary campaign map.
      • In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.
      • In Duel Mode, the user’s avatar doesn’t change when AI’s turn is.
      • The areas explored by the AI’s secondary hero do not unfog.
      • The game crashed when the client joined a multiplayer session and entered the lobby.
      • In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.
      • The heroes’ background stories can be modified when entering the game for the first time.
      • Wrong camera start spot on certain maps.
      • In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.
      • In the Duel Mode, the options from the drop down list are overlapping when changing the player’s position from attacker to defender.
      • The game crashes when the escape key is used to close the multiplayer menu while having the news widget open
      • The game crashed when selecting “Play Manually” after being defeated in a Quick Combat.
      • In the Bestiary, low resolution picture for Azkaal.
      • The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.
      • The game crashes on intro cinematic if the network connection is lost.
      • The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.
      • Any pop-up message will remain on the screen after joining a session via game invite.
      • The Player Options Window remains opened after moving the player from the blocked list to the friends list.
      • If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI’s turn will remain stuck
      • When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host
      • The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.
      • All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.
      • The user won’t be able to zoom or move the camera using the scroll after he uses the “Statue of Revelation” Haven building.
      • In the Demo, creatures’ icons are doubled.
      • In the Demo, tapping the arrow to switch town, does not switch town.
      • In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session’s client.
      • In a Sanctuary Town screen, the “Town Portal” and “Advanced Town Portal” buildings don’t have any animation.
      • Game crashed when started saved session.
      • The game will crash for the client that enters 2 times in the same save game.
      • Game crashed when the user left a hotseat game against an AI opponent.
      • While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.
      • Different items are present in the Artifact Merchant after loading a game.
      • A glitch revealing the fog of war from the map is present when entering the town or fort screen.
      • The user remains stuck in the Town Screen if entering the town and by using the spellbook button.
      • After creating 44 heroes the ‘Create New Hero’ button is grayed out and no additional heroes can be created.
      • The game crashes when loading the first autosave made on any campaign map.
      • Switching between different duel maps will allow the user to enter the Duel lobby without a Hero
      • The game crashes for the initial host after the client loads an auto-saved game
      • In Duel Mode, creature stack cannot be attacked if overlapped with another stack.
      • Some of the Sandro moves are not audio co-related in Sandro theme menu.
      • In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.
      • In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.
      • The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.
      • The game crashed for the client when joining a previously saved session by the host.
      • Cut off text for the time log displayed in the friends list.
      • Danse Macadre- The game’s background music does not stop when a cutscene starts.
      • The game crashes when the user quits the game on the AI’s turn.
      • Quick save cannot be performed after loading a game until a new autosave is generated.
      • The “End Turn” button is functional only after it is pressed a second time.
      • The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.
      • Error message is received after confirming any purchase from the “Altar of Wishes”; the user cannot purchase anything from the “Altar of Wishes”.
      • “Unlock” button appears “Unlocked” only after the user closes the DLC unlock window.
      • The user can access the Load game menu in a multiplayer session using hotkeys “Ctrl+L”.
    • Community Bug fixes

      • Artifact

        • Ring of Swiftness doesn’t increase friendly creatures’ iniative.
      • Miscellaneous

        • After an Arena battle, battle music keeps playing.
  • Complete balancing list:

    • Building costs:

      • Haven

        • Griffin Aviary

          • Gold cost decreased to 3750 instead of 5000.
          • Wood cost decreased to 5 instead of 7.
          • Ore cost decreased to 4 instead of 5.
          • Crystal cost decreased to 4 instead of 7.
        • Griffin Tower

          • Gold cost decreased to 2500 instead of 3000.
          • Wood cost decreased to 4 instead of 7.
          • Ore cost decreased to 1 instead of 2.
          • Crystal cost decreased to 3 instead of 7.
        • Altar of Radiance

          • Gold cost decreased to 4000 instead of 6000.
          • Wood cost decreased to 5 instead of 8.
          • Ore cost decreased to 5 instead of 8.
          • Crystal cost decreased to 5 instead of 6.
        • Altar of Resplendence

          • Gold cost decreased to 3500 instead of 4000.
          • Wood cost decreased to 5 instead of 8.
          • Ore cost doesn’t change. 
          • Crystal cost decreased to 6 instead of 10.
        • Chapel of the Holy Sun

          • Gold cost decreased to 3250 instead of 4000. 
          • Wood cost decreased to 8 instead of 12.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 3 instead of 5.
        • Priory of the Holy Sun

          • Gold cost increased to 3000 instead of 2500.
          • Wood cost decreased to 5 instead of 7.
          • Ore cost decreased to 4 instead of 5.
          • Crystal cost decreased to 4 instead of 5.
        • Transept of Heaven

          • Gold cost decreased to 11000 instead of 15000.
          • Wood cost decreased to 13 instead of 20.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 14 instead of 20.
        • Transept of Elysium

          • Gold cost decreased to 9000 instead of 15000.
          • Wood cost decreased to 12 instead of 20.
          • Ore cost decreased to 10 instead of 25.
          • Crystal cost decreased to 20 instead of 11.
        • Advanced Marketplace

          • Gold cost decreased to 2500 instead of 3000.
          • Wood cost decreased to 2 instead of 5.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 2 instead of 5.
        • Unique Building Tier 2

          • Gold cost decreased to 2000 instead of 2500.
          • Wood cost decreased to 2 instead of 5.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 2 instead of 5.
        • Unique Building Tier 3

          • Gold cost decreased to 4000 instead of 5000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 8 instead of 10.
        • Marksman Tower

          • Gold cost decreased to 2750 instead of 3000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost doesn’t change.
        • Cathedral of Light

          • Gold cost increased to 2500 instead of 2250. 
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost doesn’t change.
      • Inferno

        • Raging Kennels

          • Gold cost increased to 2250 instead of 2000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost doesn’t change.
        • Hall of Forbidden Desires

          • Gold cost decreased to 2750 instead of 3000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost doesn’t change.
        • Spawning Chamber

          • Gold cost decreased to 3000 instead of 5000.
          • Wood cost decreased to 3 instead of 5.
          • Ore cost decreased to 4 instead of 7.
          • Crystal cost decreased to 3 instead of 7.
        • Spawning Hive

          • Gold cost increased to 3500 instead of 3000.
          • Wood cost increased to 2 instead of 0.
          • Ore cost decreased to 5 instead of 6.
          • Crystal cost decreased to 4 instead of 6.
        • Hall of Torment

          • Gold cost increased to 3500 instead of 3000.
          • Wood cost decreased to 5 instead of 8.
          • Ore cost decreased to 5 instead of 8.
          • Crystal cost decreased to 5 instead of 6.
        • Hall of Agony

          • Gold cost decreased to 3000 instead of 3500.
          • Wood cost decreased to 0 instead of 2.
          • Ore cost decreased to 5 instead of 6.
          • Crystal cost doesn’t change.
        • Pen of Mayhem

          • Gold cost decreased to 4000 instead of 5000.
          • Wood cost doesn’t change.
          • Ore cost decreased to 8 instead of 12.
          • Crystal cost decreased to 3 instead of 5.
        • Pen of Chaos

          • Gold cost decreased to 3000 instead of 5000.
          • Wood cost decreased to 4 instead of 5.
          • Ore cost decreased to 5 instead of 10.
          • Crystal cost decreased to 4 instead of 10.
        • Pit of Bile

          • Gold cost decreased to 10000 instead of 12500.
          • Wood cost decreased to 13 instead of 20.
          • Ore cost decreased to 11 instead of 25.
          • Crystal cost decreased to 12 instead of 20.
        • Pit of Hate

          • Gold cost decreased to 10000 instead of 17500.
          • Wood cost decreased to 12 instead of 20.
          • Ore cost decreased to 14 instead of 15.
          • Crystal cost decreased to 13 instead of 20.
        • Chaos Crucible

          • Gold cost decreased to 2500 instead of 3000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost doesn’t change. 
        • Unique Building Tier 2

          • Gold cost decreased to 2000 instead of 2500.
          • Wood cost doesn’t change.
          • Ore cost decreased to 2 instead of 5.
          • Crystal cost decreased to 2 instead of 5.
        • Unique Building Tier 3

          • Gold cost decreased to 4000 instead of 5000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 8 instead of 10.
      • Necropolis

        • Unique Building Tier 2

          • Gold cost decreased to 2000 instead of 2500.
          • Wood cost doesn’t change.
          • Ore cost decreased to 2 instead of 5.
          • Crystal cost decreased to 2 instead of 5.
        • Unique Building Tier 3

          • Gold cost decreased to 4000 instead of 5000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 8 instead of 10.
        • Hall of Immortals

          • Gold cost decreased to 7500 instead of 10000.
          • Wood cost increased to 5 instead of 0.
          • Ore cost decreased to 0 instead of 5.
          • Crystal cost doesn’t change.
        • Sepulcher

          • Gold cost decreased to 4000 instead of 6000.
          • Wood cost doesn’t change.
          • Ore cost decreased to 7 instead of 10.
          • Crystal cost decreased to 4 instead of 7.
        • Mausoleum

          • Gold cost decreased to 3000 instead of 4000.
          • Wood cost doesn’t change.
          • Ore cost decreased to 7 instead of 9.
          • Crystal cost decreased to 6 instead of 9.
        • Pestilent Tomb

          • Gold cost doesn’t change.
          • Wood cost decreased to 5 instead of 8.
          • Ore cost decreased to 5 instead of 10.
          • Crystal cost decreased to 3 instead of 5.
        • Pestilent Catacomb

          • Gold cost increased to 3500 instead of 3000.
          • Wood cost doesn’t change.
          • Ore cost decreased to 5 instead of 6.
          • Crystal cost doesn’t change.
        • Vampire Mansion

          • Gold cost decreased to 3500 instead of 4000.
          • Wood cost decreased to 4 instead of 5.
          • Ore cost decreased to 5 instead of 8.
          • Crystal cost decreased to 4 instead of 6.
        • Vampire Palace

          • Gold cost decreased to 2500 instead of 4000.
          • Wood cost decreased to 3 instead of 5.
          • Ore cost decreased to 3 instead of 6.
          • Crystal cost decreased to 2 instead of 7.
        • Spider Temple

          • Gold cost decreased to 11000 instead of 17500.
          • Wood cost decreased to 14 instead of 25.
          • Ore cost decreased to 13 instead of 15.
          • Crystal cost decreased to 13 instead of 25.
        • Spider Sanctum

          • Gold cost decreased to 9000 instead of 12500.
          • Wood cost decreased to 11 instead of 15.
          • Ore cost decreased to 12 instead of 25.
          • Crystal cost decreased to 12 instead of 15.
      • Sanctuary

        • Unique Building Tier 2

          • Gold cost decreased to 2000 instead of 2500.
          • Wood cost doesn’t change.
          • Ore cost decreased to 2 instead of 5.
          • Crystal cost decreased to 2 instead of 5.
        • Unique Building Tier 3

          • Gold cost decreased to 4000 instead of 5000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 8 instead of 10.
        • Advanced Marketplace

          • Gold cost decreased to 2500 instead of 3000.
          • Wood cost doesn’t change.
          • Ore cost decreased to 2 instead of 5.
          • Crystal cost decreased to 2 instead of 5.
        • Pearl Sanctuary

          • Gold cost increased to 2750 instead of 2000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost doesn’t change.
        • Blessed Pond

          • Gold cost decreased to 2250 instead of 3000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost doesn’t change. 
        • Sacred Source

          • Gold cost decreased to 3250 instead of 4000.
          • Wood cost decreased to 4 instead of 6.
          • Ore cost decreased to 5 instead of 8.
          • Crystal cost decreased to 4 instead of 6.
        • Sanctified Source

          • Gold cost decreased to 3000 instead of 5000.
          • Wood cost increased to 3 instead of 0.
          • Ore cost decreased to 3 instead of 10.
          • Crystal cost decreased to 6 instead of 8.
        • Frost Shrine

          • Gold cost increased to 3500 instead of 2500.
          • Wood cost decreased to 0 instead of 4.
          • Ore cost increased to 7 instead of 5. 
          • Crystal cost decreased to 5 instead of 9.
        • Frost Miya

          • Gold cost decreased to 2500 instead of 3000.
          • Wood cost decreased to 2 instead of 5.
          • Ore cost decreased to 3 instead of 7.
          • Crystal cost decreased to 2 instead of 5.
        • Sunken Arena

          • Gold cost decreased to 4250 instead of 5000.
          • Wood cost doesn’t change.
          • Ore cost decreased to 8 instead of 11.
          • Crystal cost decreased to 3 instead of 5.
        • Sunken Dojo

          • Gold cost decreased to 3500 instead of 5000.
          • Wood cost doesn’t change.
          • Ore cost decreased to 6 instead of 8.
          • Crystal cost decreased to 5 instead of 7.
        • Misty Mountain

          • Gold cost decreased to 11000 instead of 12500.
          • Wood cost decreased to 13 instead of 25.
          • Ore cost decreased to 13 instead of 25.
          • Crystal cost decreased to 13 instead of 15.
        • Cloudy Mountain

          • Gold cost decreased to 9000 instead of 17500.
          • Wood cost decreased to 12 instead of 15.
          • Ore cost decreased to 12 instead of 15.
          • Crystal cost decreased to 12 instead of 25.
      • Stronghold
        • Unique Building Tier 2

          • Gold cost decreased to 2000 instead of 2500.
          • Wood cost decreased to 2 instead of 5
          • Ore cost doesn’t change.
          • Crystal cost decreased to 2 instead of 5.
        • Unique Building Tier 3

          • Gold cost decreased to 4000 instead of 5000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 8 instead of 10. 
        • Advanced Marketplace

          • Gold cost decreased to 2500 instead of 5000.
          • Wood cost decreased to 2 instead of 5.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 2 instead of 5.
        • Dream Lodge

          • Gold cost increased to 3500 instead of 3000.
          • Wood cost decreased to 8 instead of 12.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 3 instead of 5.
        • Vision Lodge

          • Gold cost decreased to 3000 instead of 3500.
          • Wood cost decreased to 5 instead of 7.
          • Ore cost decreased to 4 instead of 5.
          • Crystal cost decreased to 5 instead of 8. 
        • Centaur Camp

          • Gold cost decreased to 4000 instead of 6000.
          • Wood cost decreased to 5 instead of 8
          • Ore cost doesn’t change.
          • Crystal cost decreased to 6 instead of 8. 
        • Centaur Outpost

          • Gold cost decreased to 3000 instead of 4000.
          • Wood cost decreased to 6 instead of 10.
          • Ore cost doesn’t change.
          • Crystal cost decreased to 4 instead of 7.
        • Hut of Rage

          • Gold cost decreased to 3500 instead of 4500.
          • Wood cost decreased to 4 instead of 7.
          • Ore cost decreased to 6 instead of 10.
          • Crystal cost decreased to 3 instead of 5.
        • Chamber of Rage

          • Gold cost decreased to 3000 instead of 3500.
          • Wood cost decreased to 4 instead of 5.
          • Ore cost decreased to 4 instead of 5.
          • Crystal cost decreased to 4 instead of 7.
        • Cyclops Mound

          • Gold cost decreased to 11000 instead of 17500.
          • Wood cost decreased to 12 instead of 30.
          • Ore cost decreased to 14 instead of 15.
          • Crystal cost decreased to 13 instead of 15.
        • Cyclops Hill

          • Gold cost decreased to 9000 instead of 12500.
          • Wood cost decreased to 12 instead of 30.
          • Ore cost decreased to 14 instead of 15.
          • Crystal cost decreased to 13 instead of 15.
      • All Factions

        • Marketplace

          • Gold cost increased to 2500 instead of 2000.
        • Basic Fortification

          • Gold cost increased to 2500 instead of 2000.
          • Wood cost doesn’t change.
          • Ore cost doesn’t change.
          • Crystal cost doesn’t change. 
        • Superior Fortification

          • Gold cost decreased to 7500 instead of 10000.
          • Wood cost decreased to 15 instead of 20.
          • Ore cost decreased to 15 instead of 20.
          • Crystal cost doesn’t change.
        • Basic Town Portal

          • Gold cost increased to 3500 instead of 2500.
          • Wood cost doesn’t change. 
          • Ore cost doesn’t change
          • Crystal cost doesn’t change. 
        • Advanced Town Portal

          • Gold cost increased to 7000 instead of 5000.
          • Wood cost increased to 10 instead of 0.
          • Ore cost increased to 10 instead of 0.
          • Crystal cost doesn’t change.
        • Tear of Asha

          • Gold cost doesn’t change.
          • Wood cost decreased to 15 instead of 20.
          • Ore cost decreased to 15 instead of 20.
          • Crystal cost decreased to 15 instead of 20.
        • Town Dwelling conversion cost

          • Core basic dwelling

            • Gold cost increased to 500 instead of 250.
            • Wood cost increased to 1 instead of 0.
            • Ore cost doesn’t change.
            • Crystal cost decreased to 0 instead of 1.
          • Core Upgrade Dwelling

            • Gold cost increased to 500 instead of 440.
            • Wood cost increased to 1 instead of 0.
            • Ore cost doesn’t change.
            • Crystal cost doesn’t change.
          • Elite basic Dwelling

            • Gold cost increased to 1000 instead of 500.
            • Wood cost increased to 1 instead of 0.
            • Ore cost doesn’t change.
            • Crystal cost doesn’t change.
          • Elite Upgrade Dwelling

            • Gold cost decreased to 1000 instead of 1500.
            • Wood cost decreased to 1 instead of 2.
            • Ore cost decreased to 1 instead of 6.
            • Crystal cost doesn’t change.
          • Champion basic Dwelling

            • Gold cost decreased to 2000 instead of 2750.
            • Wood cost decreased to 3 instead of 5.
            • Ore cost increased to 3 instead of 0.
            • Crystal cost decreased to 3 instead of 4.
          • Champion Upgrade Dwelling

            • Gold cost increased to 2000 instead of 750.
            • Wood cost increased to 3 instead of 1.
            • Ore cost increased to 3 instead of 1.
            • Crystal cost increased to 3 instead of 1.
    • External Dwellings Production

      • External Core Dwellings provide now :

        • Haven

          • Sentinel +3/week instead of +6/week.
          • Crossbowman +2/week instead of +5/week.
          • Sister +2/week instead of +4/week.
        • Necropolis

          • Skeletons +3/week instead of +6/week.
          • Ghoul +2/week instead of +4/week.
          • Ghost +2/week instead of +4/week.
        • Inferno

          • Maniacs +3/week instead of +5/week.
          • Hellhound +2/week instead of +4/week.
          • Succubus +2/week instead of +5/week.
        • Sanctuary

          • Shark Warrior +3/week instead of +5/week.
          • Pearl Priestess +2/week instead of +4/week.
          • Kappa +2/week instead of +5/week.
        • Stronghold

          • Goblins +3/week instead of +6/week.
          • Crusher +2/week instead of +3/week.
          • Harpy +2/week instead of +5/week.
      • External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:

        • Haven

          • Sun Rider +1/week instead of +3/week.
          • Radiant Glory +1/week instead of +3/week.
          • Griffin +2/week instead of +2/week.
        • Necropolis

          • Lich +1/week instead of +3/week.
          • Vampire +2/week instead of +5/week.
          • Lamasu +1/week instead of +4/week.
        • Inferno

          • Juggernaut +1/week instead of +2/week.
          • Breeder +2/week instead of +3/week.
          • Tormentor +1/week instead of +2/week.
        • Sanctuary

          • Spring Spirit +1/week instead of +4/week.
          • Kenshi +1/week instead of +2/week.
          • Snow Maiden +2/week instead of +3/week.
        • Stronghold

          • Jaguar Warrior +1/week instead of +3/week.
          • Centaur +1/week instead of +2/week.
          • Dreamwalker +2/week instead of +4/week.
      • External Champion Dwellings provide now 1 creature / week.
    • Abilities

      • Effect “FROZEN” now gives vulnerability to “MIGHT” instead of “FIRE”.
      • Effect “CHILLED” now gives vulnerability to “MIGHT” instead of “FIRE”.
      • “Giant Slayer” bonus increased to 10/11/12 instead of 6/7/8.
      • “Spirit Form” duration last 2 turns maximum now.
      • “Ice Bolt” spell damages increased to 508/585/672 instead of 424/488/560.
      • Counterstrike III now only affects the first retaliation of a creature.
      • The Blazing Glory’s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.
      • Creature Abilities

        • Haven

          • Crossbowman and Marksmen can now shoot without hurting allies.
        • Stronghold

          • Dreamweaver has now “Sky and Earth” and “Sky and Earth, Mass” abilities.
        • The following “Strike and Return” creatures can now choose to attack and hold position (Active ability):

          • Harpy
          • Fury
          • Light Elemental
          • Shadow Elemental
          • Radiant Glory
          • Blazing Glory 
    • Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:

      • Necropolis

        • Duel Army 1

          • Ghouls stack increased to 156 (+36).
          • Vampire stack increased to 84 (+14).
        • Duel Army 1

          • Skeletons stack of 170 units replaces now the first stack of Specters. 
          • Ghouls stack increased to 130 (+10).
          • Specters stack increased to 156 (+26).
          • Lich stack increased to 67 (+11).
      • Sanctuary

        • Duel Army 1

          • Shark stack increased to 180 (+30).
          • Kensei stack increased to 58 (+9).
        • Duel Army 2

          • Kappa stack of 160 units replaces now the first stack of Priestess.
          • Priestess stack increased to 158 (+18).
          • Spring Spirit Stack increased to 75 (+12).
      • Haven

        • Duel Army 1

          • Praetorian stack increased to 204 (+24).
          • Sun Rider stack increased to 67 (+11).
        • Duel Army 2

          • Praetorian stack decreased to 170 (-10).
          • Sister stack increased to 168 (+28).
          • Griffin stack of 49 units replaces now the first stack of Radiant Glory.
          • Radiant Glory stack increased to 67 (+11).
      • Inferno

        • Duel Army 1

          • Maniac stack increased to 150 (-140).
          • Cerberus stack increased to 144 (+34).
          • Tormented stack increased to 56 (+13).
          • Juggernaut stack increased to 67 (+8).
        • Duel Army 2

          • Maniac stack increased to 150 (+140).
          • Cerberus stack of 120 units replaces now the first stack of Succubus.
          • Succubus stack increased to 185 (+18).
          • Breeder stack increased to 67 (+11).
          • Tormented stack increased to 56 (+7).
          • Juggernaut stack increased to 56 (+7).
      • Stronghold

        • Duel Army 1

          • Orc stack increased to 144 (+34).
          • Goblin stack increased to 210 (+20).
          • Harpy stack increased to 140 (+10).
          • Jaguar Warrior stack increased to 67 (+11).
        • Duel Army 2

          • Orc stack increased to 120 (+10).
          • Goblin stack increased to 210 (+20).
          • Harpy stack increased to 158 (+28).
          • Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.
          • Shaman stack increased to 75 (+9).
    • Creatures characteristics

      • Haven

        • Crossbowman Maximum damage increased to 5 (+1).
        • Crossbowman Movement decreased to 5 (-1).
        • Marksman Minimum damage increased to 4 (+1).
        • Marksman Maximum damage increased to 6 (+1).
        • Marksman Movement decreased to 5 (-1).
      • Inferno

        • Maniac Luck decreased to 14 (-6).
        • Demented Luck decreased to 16 (-8).
        • Succubus Luck decreased to 15 (-1).
        • Lilim Luck decreased to 18 (-2).
        • Tormentor Luck decreased to 8 (-12).
        • Lacerator Luck decreased to 10 (-14).
        • Juggernaut Luck decreased to 12 (-8).
        • Breeder growth rate increased to 5 (+1).
        • Ravager Luck decreased to 12 (-10).
        • Ravager Movement increased to 7 (+1).
        • Pit Fiend Luck decreased to 8 (-8).
        • Pit Lord Lock decreased to 9 (-9).
      • Sanctuary

        • Kirin Growth rate decreased to 1 (-1).
        • Kirin Cost increase to 1705 (+300).
        • Kirin Health increase to 260 (+15).
        • Kirin Minimum damage increased to 54 (+1).
        • Kirin Maximum damage increased to 58 (+1).
        • Sacred Kirin Cost increased to 2130 (+300).
        • Sacred Kirin Health increased to 275 (+10).
        • Sacred Kirin Minimum damage increased to 58 (+3).
        • Sacred Kirin Maximum damage increased to 62 (+3).
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