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Dota 2 Updates Add Centaur

Posted under News by Erik Johnson on Monday, November 12th, 2012 -

Valve has released new updates for upcoming action RTS Dota 2; those who have purchased early access can download the updates now on Steam.

These updates add a new hero, the Centaur, and implement a number of fixes and improvements.

From the update lists:

  • Added Centaur
  • Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week.
  • Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client.
  • Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.
  • Diretide Changes and Fixes

    • The Sugar Rush defeat-Roshan timer now begins when 20 minutes have elapsed, even if the game is currently tied.
    • Roshan does not appreciate being sheeped.
    • Fixed Death Prophet Announcer.
    • Sugar Rushed Roshan now casts his abilities using pure glucose rather than mana.
    • Diretide Roshan is now invulnerable prior to Sugar Rush.
    • Fixed the incorrect hero picker being shown when spectating Diretide games.
    • Added support for multiple rounds of Sugar Rush record tracking.
    • Glyph now works on the bucket.
    • Illusions now die if they attack the bucket.
    • Meepo dying will no longer remove candy from everyone.
    • Illusions no longer get bonus gold/xp from depositing candy in your bucket.
    • Fixed bug with re-picking granting too much gold.
    • The Diretide announcer no longer overrides the killing spree announcer in non-Diretide games.
    • View previous Diretide Hall of Fame cycle winners on the play tab.
  • UI

    • Fixed XP going the other way if you’re leveled up with a command.
    • Fixed scoreboard not updating properly after a hero swap
    • Added party invite ignore options to the party invite dialog and settings screen
    • Visual updates to spell button states
    • Fixed Show Dota Profile not working properly
    • Added a right click option for some items to alert allies that you want to cast them (Arcane Boots, Smoke, Mekansm)
    • Fixed being able to sometimes move your hero before hero picking was done
    • Enabled pause cooldown in co-op bot games.
    • Fixed various hero swap bugs
    • Fixed HUD element covering Armor bonus values in 4:3
  • VISUALS & AUDIO

    • Fixed several “missing lane” line bugs for Puck, Mirana, Meepo, Lina, Keeper, Shadow Demon, and Windrunner.
    • Fixed spell button sounds triggering on mouse clicks only and not hotkey press
    • Fixed certain effects on workshop items that were incorrect or missing Increased Magnus model size
    • Fixed Ravage visual timings
    • Fixed some buffs not showing the correct cooldown frame ( slight gap at the top for aura provided buffs )
    • Tweaking the scale and offset of visage and his units 
    • Tweaks for some neutral creep sounds, generally reducing volume and increasing range
  • CHARACTER CUSTOMIZATION

    • Fixed a bug that caused some items to not be equippable for Morphling and other heroes that recently had their item slots shuffled.
    • Fixed Doombringer’s missing tail.
    • Fixed the ‘Uldorak’s Hide’ set not properly displaying as a set of items.
    • Reduced the size of the stumpy treants created by Nature’s Prophet when using the Call of the Dendrochron.
    • Fixed Invoker’s head disappearing when head items were equipped. These items may need to be re-equipped.
    • Fixed a bug with Multi-Hero Chronosphere not detecting its scoring condition.
    • Fixed several item sets having incorrectly tagged rarities, relative to the contents of the set.
    • Fixed Sword of Sir Davion being white for some users.
    • Fixed overly bright specular on the Runed AiIlettes.
  • BOTS

    • Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
    • Fixed bug where bots would always think they could push towers unopposed.- Optimized tango tree search.
    • Juggernaut bot now better estimates Omnislash damage (will no longer think it’ll bounce to out-of-range creeps).
    • Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
    • When a hero is farming a lane, bot desire to push that lane is now lessened.
    • Lowered the desire to help out with an under-control tower defense when in the laning phase.
    • Fixed incoming defense evaluation.
    • Lowered defend desire when not in late game.
    • Adjusted Juggernaut’s loadout.
    • Made Blade Fury focus on its target better
    • Trying something different with determining when and how to lead a target.
    • Bots laning with a hard carry should now harass enemies more.
  • BUGS

    • Fixed Stampede sound not being global for enemies
    • Fixed Stampede buff being applied as an aura rather than a one time buff
    • Fixed Return vs Siege
    • Fixed Treant Protector’s strength growth
    • Fixed Last Word Legacy Key
    • Fixed Last Word interaction with BKB and Cyclone
    • Fixed a bug that caused Greevil Eggs to lose socketed essences when traded. Eggs are now safe to trade.
    • Removed a restore option on Greevil Eggs that caused socketed essences to be lost.
    • Restored Greevil Eggs damaged by the trading and restore bugs to their owners. About 12,000 eggs were affected and have been restored. Check your backpacks for the extra eggs!
    • Fixed a recent bug that caused Zombies to get Deathlust sooner than intended
    • Fixed how Meepo attribute sharing was calculated
  • GAMEPLAY

    • Stampede cooldown increased from 65 to 120/90/60
    • Stampede duration rescaled from 3/4/5 to 3.75
    • Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage)
    • Stampede mancost increased from 50 to 80
    • Stampede AoE reduced from 120 to 105
    • Drow’s base armor decreased by 2
    • Marksmanship focus AoE increased from 375 to 400
    • Last Word manacost from 100 to 115
    • Living Armor cooldown and duration decreased from from 20 to 15
    • Living Armor manacost decreased 30/35/40/45 to 25
    • Added a Golden Baby Roshan trophy courier that will be awarded to the fastest Roshan killing players each cycle.
    • Private lobbies set to Tournament will now use the normal Dota map.
    • Candy can no longer be sold, dropped, killed, or given to couriers.
    • Alchemist

      • Unstable Concoction now explodes around you if you are killed while charging it up
      • Goblin’s Greed cap increased from 26 to 30
    • Ancient Apparition

      • Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
    • Bane

      • Enfeeble cooldown decreased from 12 to 10
      • Bane can now wake himself up from Nightmare with a subability
    • Batrider

      • Strength gain decreased from 2.7 to 2.4
    • Centaur

      • Disabled in CM till next week
      • Strength growth increased from 2.6 to 3.8
      • Replaced Great Fortitude with a new skill (Stampede)

        • Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
        • Duration: 3/4/5
        • Damage: 100/150/200 + 2x your str
        • Stun: 1.25 seconds
        • Stampede Collision AoE: 120
        • Cooldown: 65
        • Mancost: 50
        • Note: Does not affect magic immune enemies
    • Chen

      • Hand of God cooldown increased from 120 to 140/130/120
      • Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
    • Clockwerk

      • Hookshot now pulls Clockwerk to allies instead of getting blocked by them
      • Hookshot Aghanim’s upgraded cooldown decreased from 15 to 12
    • Crystal Maiden

      • Arcane Aura has twice the effect on Crystal Maiden
    • Dark Seer

      • Vacuum cooldown increased from 19 to 22
    • Doom Bringer

      • Doom duration increased from 13 to 15 (and scepter from 14 to 16)
    • Drow Ranger

      • Precision Aura mechanics reworked

        • Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
        • Bonus Damage: 14/18/22/26% of your agility as damage
        • Note: Can be toggled on and off to affect creeps or not
      • Changed how Marksmanship bonus agility is granted

        • Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
        • Bonus Agility: 20/30/40 Agility
        • AOE: 375 (for double bonus)
    • Gyrocopter

      • Homing Missile distance required for max damage reduced from 2000 to 1500
      • Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
      • Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
    • Jakiro

      • Ice Path creation delay increased from 0.4 to 0.5
      • Ice Path manacost increased from 75 to 90
    • Krobelus

      • Exorcism base ghost count increased from 4/10/18 to 4/12/21
    • Kunkka

      • Tidebringer level 4 AoE increased from 500 to 600
    • Lina

      • Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
    • Lion

      • Mana Drain break threshold range increased from 850 to 1100
      • Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
      • Finger of Death cast range increased from 700 to 900
    • Luna

      • Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
    • Magnataur

      • Shockwave distance increased from 700 to 1000
      • Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
      • Shockwave cast range increased to match its travel distance (visual thing only)
      • Skewer AoE increased from 95 to 125
      • Skewer range increased from 800 to 1200
      • Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
    • Meepo

      • Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
      • Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
    • Mirana

      • Elune’s Arrow cooldown decreased from 20 to 17
      • Moonlight Shadow manacost decreased from 175 to 75
    • Morphling

      • Cast animation time improved from 0.45 to 0.4
    • Naga Siren

      • Rip Tide cooldown rescaled from 10 to 19/16/13/10
    • Necrolyte

      • Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
    • Nyx Assassin

      • Vendetta damage increased from 225/375/525 to 250/400/550
    • Nyx Weaver

      • Base Damage increased by 4
    • Outworld Destroyer

      • Movement speed increased from 300 to 310
    • Ogre Magi

      • Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
    • Omniknight

      • Purification cooldown decreased from 12 to 10
      • Movement speed increased from 300 to 305
    • Phantom Lancer

      • Collision size decreased from 24 to 8
    • Puck

      • Base Damage increased by 5
    • Pugna

      • Life Drain break threshold range increased from 900 to 1100
      • Nether Ward AoE increased from 700/1000/1300/1600 to 1600
    • Razor

      • Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
    • Rubick

      • Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
    • Silencer

      • Global Silence cooldown decreased from 160 to 140
      • Global Silence duration increased from 3/4.5/6 to 4/5/6
      • Base Intelligence increased by 6
      • Base Damage reduced by 6
      • Curse of the Silent duration rescaled from 5/6/7/8 to 6
      • Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
      • Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
      • Int Steal moved from Last Word back to Glaives of Wisdom
      • Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
      • Int Steal aoe increased from 850 to the standard 900 aoe range
      • Last Word replaced with new active skill

        • Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
        • Debuff Duration: 5
        • Damage: 150/200/250/300
        • Silence/Disarm Duration: 3/4/5/6
        • Cast Range: 900
        • Cooldown: 36/28/20/12
        • Manacost: 100
        • Note: You have basic vision over the last word target while the initial buff is on them
    • Sniper

      • Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
      • Headshot procs cannot be evaded (the entire attack gets through)
      • Headshot chance from 25/30/35/40 to 40
      • Headshot damage from 30/45/60/75 to 15/40/65/90
      • Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
      • Shrapnel provides vision in the targeted area
      • Shrapnel cast range increased from 1200 to 1800
    • Templar Assassin

      • Psionic Trap now requires a buildup time to reach it’s maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
    • Tidehunter

      • Ravage damage decreased from 250/350/450 to 200/325/450
    • Treant Protector

      • Strength growth increased from 2.8 to 3.3
      • Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
    • Venomancer

      • Venomous Gale manacost rescaled from 90/105/120/135 to 125
      • Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
      • Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
      • Poison Sting duration rescaled from 7 to 6/7/8/9
    • Warlock

      • Golem attack damage increased from 50/75/100 to 75/100/125
    • Witch Doctor

      • Death Ward Aghanim’s upgrade changed from 3 target split attack to 5 target bounce
      • Death Ward multi attack bounce AoE increased from 550 to 650
      • Death Ward cooldown decreased from 90 to 80
    • Zeus

      • Thundergod’s Wrath damage increased from 210/335/460 to 225/350/475
      • Thundergod’s Wrath Aghanim’s damage increased from 400/500/600 to 440/540/640
    • Boots of Speed

      • Price decreased from 500 to 450
      • Move speed bonus from 55 to 50
      • Arcane Boots

        • Move speed bonus decreased form 65 to 60
      • Phase Boots

        • Move speed bonus decreased from 60 to 55
      • Power Treads

        • Move speed bonus decreased from 60 to 55
      • Tranquil Boots

        • Move speed bonus decreased from 80 to 75
    • Armlet of Mordiggian

      • Armlet cooldown increased from 1 to 2 seconds
    • Force Staff

      • Recipe reworked
      • Old Force Staff:

        • Requires:

          • Staff of Wizardry (1000)
          • Quarterstaff (900)
          • Recipe (500)
          • Total: 2400
        • Grants:

          • +10 Intelligence
          • +10 Damage
          • +10 Attack Speed
          • Force (600 units forward, 25 mana, 20 cd, 800 cast range)
      • New Force Staff:

        • Requires:

          • Staff of Wizardry (1000)
          • Ring of Regeneration (350)
          • Recipe (1000)
          • Total: 2350
        • Grants:

          • +10 Intelligence
          • +3 Regeneration
          • Force (600 units forward, 25 mana, 20 cd, 800 cast range)
    • Null Talisman

      • Recipe cost decreased from 155 to 145
    • Rod of Atos

      • Cast range increased from 800 to 1200
      • Slow increased from 50 to 60%
    • Shadow Amulet

      • Fade time decreased from 2.75 to 2.6
    • Updated vision values on these abilities: Unstable Concoction, Phantasm, Waveform, Storm Bolt, Mirror Image, Spirit Lance, Requiem of Souls, Spectral Dagger, Venomous Gale, Earthbind, Dream Coil, Shackleshot, Wall of Replica, Flamebreak, Deafening Blast, Ghost Ship
    • Dark Seer Fixed Ion Shell damage interval and it triggering Cold Snap
    • Disruptor: Fixed Glimpse interaction with invulnerable units
    • Magnus: Fixed enemies being able to cast and attack while in Skewer pull
    • Rubick: Fixed Telekinesis Land sub ability proccing magic stick
    • Viper: Fixed Nethertoxin damage not being critable
    • Visage: Fixed Familias attack timings taking much longer than intended
    • Fixed Illusions placing Orb of Venom debuff
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