time killer

Drox Operative Beta Updates Add Bonus Skills

Posted under News by Erik Johnson on Saturday, October 13th, 2012 -

Soldak Entertainment has released new updates for upcoming space combat action RPG Drox Operative, available for beta participants to download now from the Soldak site.

Among other improvements, these updates add bonus skills for high base crew points.

From the change logs:

  • 0.925
    • fixed victimKilled not getting called correctly, causes lots of problems (ScrObot/Lollipop)
    • opening screen game can now be paused by menus again
    • fixed attacking with left click (Draciel)
    • added damage type hints to shields, armor plating, and structure highlight text on character menu (Crisses)
    • fixed scrollbar slightly on race text on create ship screen for translations (all_zebest)
    • fixed negative defense leading to block messages
    • now handle negative attack and defense values better
  • 0.924
    • increased crew happiness drop chance from 0.01 to 0.02
    • now each ship upgrade lose some defense
    • added tactical bonus skills – damage, critical hit, and direct hit
    • added helm bonus skills – defense, thrust
    • added structural bonus skills – armor and structure regen
    • added engineering bonus skills – energy and power load
    • added computers bonus skills – attack, defense, and shields regen
    • increased resistance components bonus by 50%
    • made ship tilting smoother
    • finally fixed normal components showing up in essential components section
    • fixed drakk/cortex hybrid quest (Valgor)
    • fixed being able to swap a carbo bay with something else and getting a normal component in a cargo bay slot (Valgor)
    • can now switch crew equipment directly without warning that can’t have more than one (incognoscente/aReclusiveMind)
    • improved confirm war menu
    • reworded you were spaced intro a little (Roswitha)
    • reworded war quest text a little (Roswitha)
    • changed Immobiliser to Immobilizer (Roswitha)
    • ballistics (kinetic) now get 35% damage bonus against shields and 25% damage penalty against structure
    • missiles (explosion) now get 35% damage bonus against armor and 35% damage penalty against shields
    • EM now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
    • radiation now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
    • beams are consistent against all defenses
    • when a planet changes hands it now clears the stored damage done so doesn’t blame the wrong race or player later
    • fixed not showing quests for system when changed to a different system on the system map (Roswitha)
    • fixed not being able to start challenges (Crisses)
    • fixed scroll bar on select other race screen (ScrObot)
    • now show the number of followers you have next to the aggressive/defensive icon
    • opening screen game can no longer be paused (Roswitha)
    • now selected item in many of the ui lists shows an arrow to make it easier to know which item is selected (ScrObot)
    • rearranged buttons on trade/negotiate screen
    • moved power axis label to right side of graph (Valgor)
    • you can now block monster upgrade messages (Roswitha)
    • made monsters needed for terraform quests more common (Steve)
    • can no longer get multiple system anomaly modifiers (Steve)
    • can no longer get multiple system storm modifiers
    • fixed beams lasting longer than they were supposed to
    • can no longer repair at planets when enemies are too close
    • fixed a don’t have enough credits for repair print
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