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Sniper Elite V2 Update Adds Capture The Flag Mode

Posted under News by Erik Johnson on Thursday, September 6th, 2012 -

Rebellion has released a new update for World War II shooter Sniper Elite V2, which owners of the game can download now on Steam.

This update adds a new multiplayer mode, Capture The Flag.

From the release notes:

  • New Features/Content:
    • New multiplayer mode : Capture The Flag, available for all multiplayer maps.
    • New multiplayer map: Inferno.
  • Fixes:
    • Fixed player names sometimes failing to display on leaderboard screens.
    • Fixed frontend cutscenes failing to play after some multiplayer lobby errors.
    • (Dedicated server) Fixed setting of passwords.
    • (Dedicated server) Fixed game type reporting when listing map rotation.
    • Fixed scores shown on Steam server info dialog.
    • Fixed co-op difficulty sometimes changing from the chosen setting on starting the game.
    • When setting a password on creating a multiplayer game, it’s no longer necessary to hit Enter before selecting the Accept button.
    • The default multiplayer gametype is now Team Deathmatch.
    • Fixed weapon description failing to update on the in-game loadout menu.
    • Fixed players sometimes wrongly entering the co-op lobby screen on joining multiplayer through invites or Steam player lists.
    • Fixed blank lobby names sometimes being set on player-hosted multiplayer games.
    • Fixed some objects being possible to see through by crawling right up to them in scope view.
    • Fixed lobby error messages failing to display after being invited to a game.
    • Fixed player gaining a point for shooting an enemy-placed explosive.
    • Fixed some instances of tag assists being registered multiple times.
    • Stop players swapping teams when the opposing team is already full.
    • Fixed some very long chat strings being cut off.
    • Voice chat is limited to the players’ own team in appropriate multiplayer games.
    • Fixed AI enemies sometimes appearing in arbitrary idle animations when being carried by the player.
    • Self-tagged scoped kills stat is now correctly tracked in team-based multiplayer games.
    • Fixed no-cross objects sometimes appearing in unsupported game modes.
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