time killer

Din’s Curse Update Adds Randomize Button On New Character Screen

Posted under News by Erik Johnson on Monday, July 30th, 2012 -

Soldak Entertainment has released new updates for fantasy action RPG Din’s Curse, available for download now from the Soldak site.

Along with many other things, these updates add a Randomize button to the new character screen to randomly choose a character’s name, class, and options.

From the patch notes:

  • 1.025 (beta)
    • fixed raider quest (DemonWar)
    • fixed leech spelling
    • fixed a problem where npcs weren’t failing as many quests as they should when upset (Bluddy)
    • fixed Krall workers missing their type-specific enhancements (Bluddy) (DemonWar)
    • fixed scree not spawning correctly (Bluddy)
    • fixed a rounding error in World::getLevelFromMonsterLevel
    • added minMoneyBase and maxMoneyBase to systems.gdb (Bluddy)
    • fixed typos in both stash help topics
    • fixed a bunch of faction issues (desophos)
    • centered chat menu a little better
    • fixed a rare sound related crash
    • fixed game not handling new zone data from master server correctly
    • fixed a sound parsing error that can cause a crash
    • fixed a typo in manual
    • now always send auto attack target across network (should fix blinking selected entity UI) (Bluddy)
    • decreased NpcStartingMoneyDebtChance from 0.25 to 0.0625 (should have much less people starving)
    • decreased SemiHardcorePenalty from 5 to 4
    • dark elf ice storm now correctly marked as a spell (Bluddy)
    • fixed Ragnar alert skill notifying the correct faction (Bluddy)
    • removed old SkillLichAddFollowers stuff (Bluddy)
    • now clear enemies when monster is raised from the dead (Bluddy)
    • ported MinHealthPercent/MaxHealthPercent in skills from Drox (Bluddy)
    • decreased NpcDeathChance in starving quest from 0.5 to 0.35 (Bluddy)
    • increased hunger randomness (increased from 10% to 20%) (Bluddy)
    • fixed missing ClassMonsterRogue (Bluddy)
    • fixed spiced cider texture (Caal/Manumitted)
    • changed Vengence to Vengeance (Roswitha)
    • added SkillImbueIceBolt, SkillImbueIceBall, SkillImbueIceRing, SkillImbueFireBolt, SkillImbueFireBall,¬†SkillImbueLightningBolt, SkillImbueChainLightningBolt, and SkillImbuePoisonBolt (Bluddy)
    • fixed an infinite loop when starting a new character after winning or losing a world (SamF7)
    • fixed petrified chat (Caal)
    • fixed a couple chat/item typos (Manumitted)
    • changed the Alt help topic to match the newer defaults
    • fixed Carnivorous Cave typo (Valgor)
    • hunter’s trap mastery now gets 2 disarm trap/5 perception per level (Antigrav)
    • fixed a spacing issue in intelligence highlight text (timeh)
    • on shrunk group quest decreased chance from 0.9 to 0.8 (Haus)¬†
  • 1.024
    • improved ground textures in Menace Mausoleum
    • added Demon War credits (DemonWar)
    • higher level monsters no longer get higher chances of critical hits
    • fixed smite duration (Bluddy)
    • changed max stack on fires to 1 so they are a bit more consistent in damage
    • changed clothes on mage characters on new character screen to look higher level like other characters (Chumpy)
    • fixed a block incorrectly marked as a special room in Frantic Pit (Evander)
    • added text to specify shock bolt’s stun chance (bushwhacker2k)
    • chaos lord’s fireballs no longer homing (Evander)
    • now only get tornados in town when there is a weather machine (DemonWar)
    • increased tornados from weather machines from 0.02 to 0.025 (DemonWar)
    • moved right click ui to side of the screen in widescreen mode
    • moved event text ui to side of the screen in widescreen mode
    • moved player ui to side of the screen in widescreen mode
    • increased mana needed per level of most skills
    • changed protocol version to 20
    • decreased zeal mana per level from 2 to 1 (Srulz)
    • decreased gaseous form mana per level from 10 to 0
    • added a randomize button on new character screen (randomizes name, class, and options) (Trelow)
    • once a trap goes off from a chest/door the trap info updates (Manumitted)
    • fixed Wampir Whacker spelling (Manumitted)
    • moved arrows for right click slots to align with bottom slot
    • Sven’s Falchion really is falchion now (Valgor)
    • added RoyalBlue/Blue to vbulletin export stuff
    • moved stashes a little farther apart in one town (Manumitted)
    • fixed a collision issue in crystal cave (DemonWar) (Arjun123)
    • changed gas leak explosions to fire effect and fire damage (Manumitted)
    • no longer show random armor/weapon reward if vendor intends on selling it (Manumitted)
    • now players get 0.1% magic crushing chance per dexterity (Bluddy)
    • added 0.75 strength required per level for cloth armor
    • added 1.0 strength required per level for leather armor
    • now PowerGainX commands work with per level stuff also (Bluddy)
    • now longer status effect icons will blink when they get below 5 seconds left (Evander)
    • fixed obelisk effects not lasting the correct amount of time (Aet/EternalChampion)
    • increased defense magic modifiers from 1.0/0.4 to 2.0/0.8 (Manumitted)
    • spider’s can no longer jump when they can’t move (Manumitted)
    • added magic chests (always locked, all items are destroyed if chest is destroyed) (Bluddy)
    • fixed of Religion spelling (Caal)
    • fixed time display from midnight to 1am (Caal)
    • moved the equipment screen some so that it wasn’t overlapping the secondary use slot bar (stubbie)
    • shields now have durability (will only effect new shields) (Maledictus)
    • fixed some effects not going away correctly when player changes shape (spacehog)
    • added MinCharLevel support to skills (for modders not main game) (Bluddy)
    • changed frost nova and fire nova procs to come from enemy not self (Manumitted)
    • added ui_showSimpleTips back into game options
    • now turning off show simple tips also hides empty – can put any kind of item here tip (Maledictus)
    • fixed system picking up zip files multiple times
    • fixed being able to start a high level world with a new character after loading a high level character (Baki)
    • fixed imps not moving sometimes after being resurrected (Pyro)
    • now get rid of object if you fail a trigger quest (Caal)
    • now non moving enemies doesn’t effect rescues
    • increased critters during infestation a bit more (DemonWar) (Crisses)
    • demon mastery now gets 4% health boost (DeathKnight1728)
    • hopefully fixed is guarding ‘s treasure issue (DemonWar) (Nim)
    • fixed demonic control on stationary monsters (DemonWar) (Crisses)
    • changed a ton of npc dialog (Bluddy)
    • moved companion ui to side of the screen in widescreen mode
    • randomized hunger a little bit more (DemonWar)
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