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Sword of the Stars II: Lords of Winter Update Improves Research Dialogs

Posted under News by Erik Johnson on Saturday, April 14th, 2012 -

Kerberos Studios has released an update for interstellar strategy game Sword of the Stars II: Lords of Winter, which game owners can download now on Steam.

This update improves the research and feasibility study complete dialogs and makes a number of critical fixes.

From the update description:

Critical Fixes:

  • Fixed a known defense manager fleet list crash.
  • Fixed an end of combat crash related to combat involving neutral factions.
  • Made numerous sound system changes to help with frame rate issues.
  • Fixed a crash related to queued station modules.
  • Fixed a minefield related crash in combat.
  • Fixed a crash in the design screen related to selecting and submitting defense platforms.
  • Fixed a combat retreat crash.
  • Fixed a crash related to entering and exiting the empire manager.
  • Fixed known memory leaks in transitions to and from the star map.
  • Fixed a silent multiplayer crash related to random encounters.
  • Fixed a crash that could occur when opening the build screen.
  • Fixed a multiplayer hang that could occur versus lone gate ships.

Other Fixes:

  • Reduced ship spark effect density to help with frame rate issues.
  • Fixed an issue preventing the Repair All function from working.
  • Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range.
  • It is no longer possible to cancel return missions for retreating fleets.
  • Fixed the issue where colonies were firing at targets outside of sensor range.
  • Fixed the issue where planets would mysteriously disappear from the list of colonization options.
  • Fixed an multiple combat round issue where the game would try to select eliminated fleets.
  • Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed.
  • Fixed known issues of missiles spinning in space.
  • Fixed a bug that was causing prototyped ships to become too cheap.
  • Fixed known issues where diplomatic actions could result in a negative cost, adding to a player’s RDP instead of subracting from it.
  • Addressed issues that were causing the AI to declare war too frequently.
  • Fixed the missing news event notifying players of war declarations against them.
  • Fixed an issue where colonies were not correctly reporting when they were developed.
  • Fixed an issue that was preventing Hivers from upgrading gate stations fully.

Other Changes:

  • Build and design screens now show design attributes.
  • Made some improvements to the mine field placement flow in the defense manager.
  • Tracking weapons can now target the dish on a command monitor. 
  • Fleets involved in multiple rounds of combat will lose additional endurance.
  • Non-Zuul factions are now attacked by pirates.
  • Developing colonies no longer support fleets.
  • Improved the research and feasibility study complete dialogs.
  • Variety of tweaks and corrections to ship turrets for all factions.
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