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Sid Meier’s Civilization V Mac Update Fixes Crashes and Exploits

Posted under News by Erik Johnson on Monday, February 13th, 2012 -

Firaxis Games has released an update to the Mac version of 2010 Game of the Year Sid Meier’s Civilization V, which owners of the game can download now on Steam.

This update corrects a number of exploits and crashes, as well as making some modifications to improve the game’s stability.

From the patch notes:

  • Fixed unit icons and borders turning black while in strategic mode for nVidia graphic cards.
  • Civilizations’ having the incorrect architecture has been resolved.
  • Implemented change to improve stability on the HD 3000 GPU.


  • Significant improvements to general multiplayer stability.
  • Significant improvements to Hot-Join stability.
  • Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
  • Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.)
  • Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.)
  • Found and corrected additional causes of Out-of-Sync.
  • Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
  • Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
  • Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.


  • Change “Load Game” save sorting to be “Last Modified” by default.


  • When scrapping a unit, make sure any “cargo” units are scrapped as well.
  • When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
  • Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
  • Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification when is incorrect.
  • Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
  • Changed Frigate obsolete tech to Combustion.
  • Fixed Korean science building exploit.
  • Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active.
  • Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
  • Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.
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