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Age of Conan Update Improves House of Crom Content

Posted under News by Erik Johnson on Friday, January 20th, 2012 -

Funcom has released a new update for its free to play MMORPG Age of Conan, available now to download manually for owners of the game via The Patches Scrolls.

The patch adds a list of gameplay tweaks, additions, improvements, and fixes focusing specifically on the recently released House of Crom update (as well as a few other areas). From the change log:

General

Fixed a few memory leaks on the game servers.

House of Crom

Fixed collisions with some walls, rubble and statues so it should no longer be possible to clip through them or get stuck.

Threshold of Divinity

The Arcanist’s fatal spell opening the Rift can no longer be deflected.

The spacing between the mobs on the bridge area has been increased and the Vanir charges will spawn less frequently to make it easier to get past this area.

The door to the Artificer should now works as intended.

Mobs should no longer attack players on the resurrection pads while Shield of the Risen is active.

Players will no longer lose the Frost Fungus quest item when the interaction with the Sacred Water Bowl in order to get the Fortified Frost Fungus is cancelled in the middle.

The light blue fog in the Frost King’s Hall should now be rendered correctly.

The Royal Atlantean Gown has been changed into a chest item (from head). This solves an issue that caused the “hide helmet” option to render the character completely naked.

Players should no longer be affected by the effects of the Frostbitten Trap after death.

Mining Vanir in the Threshold of Divinity should now always return to their spawn points when exiting combat.

The Vile Nativity

The Ice Mist spell in the Excavation Site of the Vile Nativity should no longer kill players who are not actively standing in it.

The Atlantean Inscription above the Hero’s Stairs is now unique and gives players a valuable insight into Atlantean history.

Furious Spirits are now group mobs as they where intended to be.

Raids and Group Encounters

Ardashir Fort

Sodabeh should now correctly update the quest “The Scoundrel, the Sorceress, and the Sap” in both normal and hard-mode.

Enigmata of Yag

Important particles in the Enigmata of Yag encounter should now also be visible even if particles are turned off in the GUI options.

Coppice of the Heart

Balbet Zhun should no longer be invulnerable when breaking one of the large veins in The Coppice of the Heart.

T’ian’an District

The mobs and bosses in T’ian’an District should now correctly follow the player after being aggroed.

Thoth-Amon’s Stronghold

Daimone, Kharon and Ixion from the Risen Guardian encounter in T3 no longer grant XP individually. The XP is now rewarded over the loot instead.

Incubus and Succubus in T2 no longer grant XP. The XP is now rewarded over the loot instead.

Quests

The Magic Orb in the Eiglophian Mountains, which is part of the quest ‘The Magic Orb’ should now respawn correctly after being destroyed.

The following quest items should now keep the correct stack size also after zoning:

Flask of Oily Pitch used in Kidnapping & Torture quest in Atzel’s Approach.

Heliopolian Fire used in The Troglodyte Conflict quest.

Flask of Tallow Oil using in Illuminating the Darkness quest in Wild Lands of Zelata.

PvP

Sieges

Fixed an issue that made some of the battlekeeps not assign their owners correctly.

Classes

Necromancer

Chill rank 2 should now be instant again, as well as have the proper synergy with Pestilential Blast.

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