home
news
review
interviews
time killer
podcast
games
shop

X3: Terran Conflict & Albion Prelude Updates Released

Posted under News by Erik Johnson on Tuesday, January 17th, 2012 -

Egosoft has released new updates of X3: Terran Conflict and X3: Albion Prelude, available for download automatically for owners of the space simulation titles on Steam.

The patches add lists of bug fixes, gameplay improvements/tweaks, and a few new features as well. From the full change log:

X3: Terran Conflict Update Released

This update, to version 3.2, brings several bug-fixes and performance improvements that have been back-ported from X3: Albion Prelude.

New Features and Improvements:

- CIG push effect now uses falloff

- Improved missile friendly fire behaviour

- Player missiles now immune to bullet damage for 2 seconds after launch

- Added new windowed mode resolutions and support for res.dat file

- Improved target rectangle scaling at high screen resolutions

- Several performance optimisations

Fixes:

- Fixed ships never docking at docking clamps unless SETA is engaged

- Fixed hitting Boost sending you back through the gate you have just come through

- Fixed some dialogue choice lines in the Buy Sector Information service

- Fixed rare broken handling of right mini-monitor

- Fixed rare crash when Game Over is shown

- Fixed rare Alt-Tab problem during startup

X3: Albion Prelude Update Released

This update, to version 1.1, brings several improvements and bug-fixes, including the fix for mission-related slowdown in games that have been running for some time.

New Features and Improvements:

- Added various performance optimisations

- Made several balancing changes to improve gameplay

- Reduced excessively loud weapon/explosion sounds

- Improved missile friendly fire behaviour

- Push effect of “push” lasers now uses falloff

- Player missiles now immune to bullet damage for 2 seconds after launch

- Reduced missile spam from missile boats

- Improved missile barrage command for M8 ships

- Out-of-sector combat fine-tuned for better simulation

- Game now uses a wider range of combat music tracks

- Valhalla’s jumpdrive will no longer jump to gates (because it’s too big!)

- M8 ships now considered more powerful than M6 ships for mission balancing

- Reduced excessive Stock Exchanges profitability

- Graphs show zero lines for X and Y axis if values above and below zero are present

- Improved behaviour of Home and End keys in menus

- Wider range of quotes used when starting a plot game

- Added localised Loading screen messages

- Improved target rectangle scaling at high screen resolutions

- Steam achievements can now be obtained while in offline mode

Fixes:

- Fixed slowdown over time caused by missions (existing savegames should speed up too)

- Fixed crash when jumping in-sector while player ship turrets are firing

- Fixed freeze caused by RRF script priority conflict

- Fixed claiming of abandoned ships

- Fixed Terran Complex Construction Kit

- Fixed handling of war objects that are boarded

- Fixed OWP firing at targets that have been captured

- Fixed turrets “losing” weapons when going out of sector

- Fixed default shield on Lasertower

- Fixed missing docking slots on Kyoto

- Fixed Pike so that it can now carry shields it can fit

- Fixed price of Griffon Sentinel

- Fixed Traveller achievement

- Fixed several Stock Exchange bugs and exploits

- Fixed sector blacklists for Mk3 traders

- Fixed OOS mining not working

- Fixed various minor issues with marines, fleets and RRF

- Fixed custom menu selection for certain menu items

- Fixed incorrect mod path

- Fixed global parameter for number of missiles in a swarm

- Fixed interface animation speed when running SETA

Be Sociable, Share!
Tags: , , , , , , ,

Leave a Reply