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Indie Impressions: Dungeons of Dredmor

Posted under Featured by Erik Johnson on Wednesday, December 14th, 2011 -

As part of my personal run for 60 games in 30 days in December, I’ll be taking a look at several indie games (not enough of one for a full review) and posting my thoughts on what I’ve seen/played so far. First up, is Gaslamp Games’ Dungeons of Dredmor.

DoD is a Roguelike that presents itself in the style of Diablo or Torchlight. Not quite the same, as it’s turn-based instead of the action-RPG style of those dungeon crawlers; but the nice cuddly feelings of looting, leveling, crafting, augmenting, and so on are there and all done in a very palatable way.

It’s worth mentioning that this game is hard, it expects you to die. In fact, it’s betting on it. There’s several achievements I’ve already earned that involve your character dying in certain ways. It’s all excellently sardonic, and I get the feeling that the devs really enjoyed making this game as much as I enjoy playing it. So far all I’ve done is vastly explore a floor or two, fighting off low level minions with relative ease–until they all show up at once at which point I die and start over again. Sounds like a vicious cycle, but it’s fun going back in again (and again), and experimenting with different combinations of items, weapons, feats, armor, etc. All in an attempt to make it a bit deeper this time around.

There’s also a ton of variety in choosing your feats and their subsequent progressions. Not just those, everything from shrines to soda machines are scattered throughout the dungeon; and loot of all kind is lying nearly everywhere you step.┬áThe Gaslamp guys just released new DLC for $3, which I’m sure adds a ton of new content to the game. The full title itself goes for just $5.

Definitely recommended, and I have to be careful myself not to lose too much time (and lives) into this great little-big game with still so many games to play this month.

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