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Sanctum Update Adds New Co-Op Map “Facility”

Posted under News by Erik Johnson on Sunday, June 12th, 2011 -


Coffee Stain Studios has announced the release of a new content-packed update for its first-person shooter/tower defense mash-up Sanctum, available to download now for owners of the title on Steam. The patch brings the new co-op only map “Facility”, along with new achievements, tweaks to gameplay, and other additions/improvements.

Full notes follow.


• New co-op only map: Facility!


• Anti Air projectiles on client will no longer fly off into the sky.

• Anti Air projectile lifetime down .25 sek

o This means that even if they miss there is a good chance they’ll deal splash damage to enemies

• Gatling damage buffed a lot (!)

o lvl 1: 4 -> unchanged

o lvl 2: 7 -> 8

o lvl 3: 11 -> 13

o lvl 4: 18 -> 21

o lvl 5: 31 -> 39

o lvl 6: 64 -> 80


• Wave number now plays a bigger role when calculating HP in coop.

o This means the enemies HP will scale up slightly faster


• Both the slow and freeze got diminishing returns in preparation of 4-player co-op.


• 3 New achievements!

• Added a wave foreseer to know what the upcoming waves are. It’s in the encyclopedia.

• Stat screen got a lot of new stats.

o Stat screen now supports 4 players.

• Added an icon in the party window so that you can see when other players are ready.

• Slightly optimized RAM and Texture usage (now use slightly less memory)

• Optimized network usage

o Now sending half the amount of data to synchronize animations

o Now sending half the amount of data to synchronize Soakers growing back

o Lessened the amount of data sent for replicate damage effects of players

• Changed color for build, sell, upgrade and chat messages to the player assigned color that originated the messages. In preparation of 4-player co-op.

• Changed color for overview and HUD arrows for the players. In preparation of 4-player co-op.

• Changed color for textures on players. In preparation of 4-player co-op.

• New leaderboards for Facility.

• Improved gamepad support, pressing next/prev buttons( L and R ) in Overview marks televators and fire buton is used to teleport.

• Added a community button in the main menu that can instantly take the player to chat/forum/facebook/leaderboards/achievements


• Fixed endscreen freeze on long multiplayer matches

• Hoverers now have the correct hit-effect when shooting them in the head from the front

• The client now sees the correct animation of the server all the time, instead of sometimes seeing the buildphase animation in the actionphase

• Fixed so that no unnecessary data sent to client when enemies dies

• Clients no longer see a +p when enemies dies at the core

• Client no longer pauses mid-air when pressing escape

• Tutorial now shows a maximum of 2 waves instead of 21

• Pressing next/prev when aiming at a elevator now longer break tower scrolling

• Increased network stability with on unstable connections

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