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Section 8: Prejudice Major Update Released

Posted under News by Erik Johnson on Friday, June 10th, 2011 -

Section_8_Pre_Update

TimeGate Studios has announced the release of a sizable new update for its solid budget FPS Section 8: Prejudice, available now to automatically download for owners of the title on Steam. The patch brings a long list of fixes, tweaks, and improvements to several different areas of the title including matchmaking, gameplay, stats, and more.

Full patch notes follow.

STABILITY:

  • Fixed a crash that could occur when retrying to join a match after losing connection to LIVE
  • Fixed a crash that could occur when accepting an invite while a disconnection error message was displayed
  • Fixed a rare Lock-On crash that could occur during gameplay
  • Fixed a rare issue where player’s controls could become unresponsive after performing a fatality

MATCHMAKING:

  • Fixed an issue with not being able to see some servers in Custom Match
  • Changed the Server Clan search to only list servers running the specified game mode
  • Fixed an issue with Server Clan search not listing SOD servers
  • Fixed an issue where Quick Match would sometimes join an empty SOD server when there were populated servers available
  • Changed Quick Match to prefer joining an empty SOD server of the same region/language before a populated server of a different region/language
  • Changed Custom Match to hide empty SOD servers when Hide Empty is selected

USABILITY

  • Fixed an issue with binding Shift as the Use key
  • Fixed an issue where the bot icon would be missing under System Link
  • Fixed an issue where the hintbar could disappear after disconnecting from the server
  • Fixed an issue where players would be unable to free spawn after cancelling a squad spawn
  • Improved the ability for the tank to fire over a slope
  • Added the ability for some Prejudice Online tweaks to be available when not connected to LIVE or Prejudice Online

AUTOBALANCE

  • Changed Autobalance to more aggressively place you with Friends
  • Changed Private servers to force Autobalance off
  • Changed Ranked servers to allow Autobalance off
  • Changed Autobalance to allow a team size discrepancy of 2 (to facilitate getting Friends on the same team)

GAMEPLAY

  • Changed the Friendly Fire to penalize napalm damage less than regular damage
  • Changed Overtime to constantly increase both team VP at the same rate (10% of maximum VP per minute)
  • Fixed an issue where the tank would fire an extra shot after exiting the driver seat
  • Fixed the Ball Hog achievement (Assault) to count CPs captured because of implicit turn end due to all defenders being killed

STATS

  • Changed Swarm to implicitly be Ranked for PC Listen servers (provided difficulty is at least Medium)
  • Changed Badges to only allow earning each 2 times per match
  • Changed Repair and Auto Repair ScoreEvents to have a maximum per match (200)
  • Changed Repair Feat to have a maximum per match (66)
  • Changed Ranked Swarm to only require two human players
  • Fixed an issue where players could host a Ranked Swarm match on Trivial Difficulty (Medium is the minimum requirement)

DEDICATED SERVER

  • Fixed an issue where the user configs would not work if there were trailing spaces on lines
  • Fixed an issue where SOD servers were not able to host certain game modes after rotating
  • Fixed some crashes related to hosting service server queries
  • Fixed an issue where the hosting service server query would return the incorrect max players for SOD servers
  • Fixed an issue starting SOD servers on virtual machines
  • Fixed an issue where SOD servers would become unplayable after being idle for more than a day
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