Dawn of War II Last Stand Update Arrives Tomorrow
| Erik Johnson |
Relic has revealed that The Last Stand update for Dawn of War II is “imminent” and should arrive tomorrow, bringing new content and multiplayer maps along with tons of balance adjustments and fixes to the strategy title.
The game will be updated to v1.8 with new three team game mode The Last Stand (you guessed it, survival mode) as well as a new two player and a new four player map highlighting the many additions, fixes and improvements to the game.
From the patch notes:
New Content
- The Last Stand
- Added The Last Stand, a new arcade survival mode where teams of three fight waves of increasingly deadly enemies
- Added new unique wargear, abilities and effects to the three heroes in The Last Stand
- Added The Last Stand leaderboards
- Hero progress is stored online and is associated with a player’s gamertag
Multiplayer Maps
- Added (2p) Quest’s Heresy map
- Added (4p) Hydris Chasm map
Multiplayer Balance Updates
General Balance updates
- The cost of the tier 3 upgrade is now 300 requisition, 150 power up from 200/100
- XP granted for Hormagaunts, Termagants, Sluggas, and Shootas has been brought in line with other tier 1 units
- Flame resistant armor type has been lowered to 25% fire damage mitigation, down from 50%
- Generator health has been increased to 600 from 500, a 20% increase
- All walkers except the Wraithlord had their speed increased from 4 to 4.5 m/s
- All personal teleport abilities now start on cooldown
- Walker charge cooldowns reduced from 8 seconds to 5
- Snipe damage now does 125% to heavy armor
- Melee heroes have had their weapon skill increased to 70 from 60. This will increase their chance to special attack units and reduce their chance of being special attacked. Heroes include: Force Commander, Apothecary, Warboss, Hive Tyrant, Lictor Alpha, Warlock and Farseer.
The rest of the lengthy notes can be viewed here.
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