time killer

[Time Killer] Concuss

Posted under Time Killer by Chris Benson on Sunday, April 5th, 2009 -


Concuss can be infuriatingly difficult.

There, that’s the only negative thing I can say about this thoroughly solid, physics-based platformer.

In Concuss, you play some sort of futuristic miner. Or something. I’m not really sure, but it doesn’t matter. This isn’t a game for fans of character development, or narratives, or any of that nonsense. This is a game about escaping¬† “the fungal infested caves,” as the description reads, and using your “seismic concussion grenade launcher to propel yourself through the air to reach your destinations.”


Said seismic concussion grenade launcher is your only means of locomotion aside from a pitiful jump, as well as the only way to defend yourself from the presumably fungus-based lifeforms that roam the caves you find yourself escaping. The gameplay is very metroidvania, with plenty of upgrades, skills to acquire, and requisite backtracking, which isn’t a bad thing thanks to the tight, well-programmed gameplay.

Complimenting the excellent gameplay is a smooth, cohesive visual style, and a bass-filled sound design with a pumping techno beat. It’s rare to see an amateur, one-man development team that is so solid on both a technical and artistic level, but Nic Daniel is just that. I love you Nic Daniel.

Anyway, game fun. Go play.

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