Today I’ve learned that slow-mo does make everything better.
Sucker Punch games have always held a special place in my heart, so inFamous is a no-brainer for me. After watching this trailer, though, I can’t see anyone being on the fence about this game.
In his update post, Brian Fleming talks about the current situation at Sucker Punch:
“We are working a ton, and of course miss our families and lives, but to me it feels like the best part of the project, and I don’t think I’m alone in that sense… What can I say? We’re workin’ hard and it really shows in the game. The detail work, the polish, the bug fixing — it all has a massive effect on the end experience… But while we’re feeling good, we’re also a long way from that release disc… Gotta keep grinding….”
Congrats to the team on what they’ve accomplished so far. Hopefully they’ll get some much deserved rest once it’s all over.Tags: inFamous, PS3, Sucker Punch